Thursday, 22 March 2012

Reborn!

So, Valiant was restarted with a whole new look to it. It was originally meant to look like Arena or Daggerfall - but I decided I didn't like that, so now it's going for a more Diablo-look (at least what I know of Diablo)

It's still very early, but the principles of its point-and-click seem almost done.
Clicking on tiles will have the player move towards them.
Clicking on enemies will have the player move towards them

Although there are a couple more errors to fix here before moving on to the combat system I have planned,
Clicking on enemies renders tiles un-clickable, once to select one you cant move after that.
Clicking on tiles has the player look at that tile - as it should - but the player rotates long the X-axis too (that is to say, rotates down)
The player really does look at the target tile

Although I'm not expecting this should be too hard to fix - the real problem seems to be that clicking on targets renders tiles unusable, but keeps the other target attackable, the tiles and target both have more or less the same clicking script

So that's that, all going smoothly

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